Hachi: AR learning cards
Augmented reality for classroom engagement: educators create AR lessons with interactive 3D models that students view through printable cards. A CLab Trento project in collaboration with HIT (Hub Innovazione Trentino).
Recognition: DigiEduHack 2021 Global Award winner, an initiative supported by the European Commission. Chosen among 228 submitted solutions and 12 finalists; the team received a €5,000 prize and the title of DigiEduHack Global Ambassador.
My contribution: member of the Hachi team; the individual role is not stated in the project material.

1 From problem to team
| Topic | Summary |
|---|---|
| The problem | Traditional teaching methods are often limited in engaging students, which can reduce learning outcomes. Hachi uses augmented reality to create interactive, immersive learning experiences. |
| The solution | A platform where educators create AR-enhanced lessons with interactive 3D models, viewed through printable cards, to make complex subjects more accessible. |
| Competitive advantage | Affordability, customizability and ease of use; educators can work with designers on tailored content. |
| Market | Growing demand for innovative educational tools in EdTech, addressed with an AR solution designed for classroom engagement. |
| Business model | A two-sided platform connecting educators with AR designers who create custom content. |
| Roadmap | Launch AR content kits for schools in the Trentino region, then onboard more designers for diverse, personalized content. |
| Team | Skills in Flutter, AR development, product design and business analysis. |
2 Gallery




3 Technical details
| Area | Detail |
|---|---|
| Framework | Flutter, for cross-platform mobile development |
| AR toolkit | AR-ready Flutter packages for tracking and rendering |
| 3D assets | 3D models rendered on top of printable cards |
| Platforms | iOS and Android devices |
| Repository | App code, AR logic, sample assets and documentation |